NOTE: If you haven’t finished the campaign on Halo: Reach and wish to finish it without the plot being spoiled, halt reading the following post until AFTER you’ve finished the game. You’ve been warned.
I finished the campaign for Halo: Reach a few days ago. My initial reactions:
- Holy shit. They seriously ended a game with a firefight match?!? Now way. And it actually works with the plot… crazy.
- Every time one of the Noble team died, I felt a new wave of mild grief. It was like losing a comrade…. a virtual comrade.
- Wow. I kind of want to replay the whole series again now. The ending felt somewhat anticlimactic, which is odd considering that I know what happens next… I guess the knowledge of what happens next makes me want to replay all of ’em to refresh my memory.
- I don’t like seeing my helmet with cracks in the visor…
- When the hell did the Chief get on the ship? And why the hell didn’t he at least make a cameo appearance in the game?
- Kudos to Bungie for letting players use their customized Spartan in the campaign. It’s about time.
- Did you seriously think you needed to tell me about the multiplayer mode after I finished the campaign?!? Seriously. Multiplayer is what the Halo-series is famous for– most people skip the campaign and dive straight into the multiplayer because it’s so awesome.
Although I wish the campaign was a bit longer, I was pleased with how the game ended. I look forward to mercilessly slaughtering hundreds newbs online. This game has some serious replay value, so if you’re on the fence about buying it after a less then perfect experience with ODST, just buy the damned game already. If you don’t now, you’ll cave later when everyone is still raving about how awesome it is.
To everyone else out there who is not interested in silly things like video games, fear not. This blog is not becoming a gaming blog, and this will probably be my last post about Halo, Xbox 360s, and everything else video game-related for a long time.